The bbook Concept is Designed for the Visually Impaired
Amy Duong — March 28, 2024 — Art & Design
References: yankodesign
The bbook concept by Subin Kim, Yujeong Shin, and Seungyeon Lee brings fairy tales and other fictional books to a new way of interpretation. These are often rooted around bright and fantastical visuals so it can be a challenge for those who are visually impaired.
bbook is an electronic 3D book concept that provides children with all of the tools they need to experience the visuals as much as they can. It also has an audio feature that will read the content out loud with large tactile buttons. These prompt controls of fast-forward components, backward, or skipping if they so choose. The book also has a Braille page where the dots will rise and sink as the words alter.
Image Credit: Subin Kim, Yujeong Shin, Seungyeon Lee
bbook is an electronic 3D book concept that provides children with all of the tools they need to experience the visuals as much as they can. It also has an audio feature that will read the content out loud with large tactile buttons. These prompt controls of fast-forward components, backward, or skipping if they so choose. The book also has a Braille page where the dots will rise and sink as the words alter.
Image Credit: Subin Kim, Yujeong Shin, Seungyeon Lee
Trend Themes
1. Interactive-3d-reading - Innovative 3D book concepts merging audio and tactile features for interactive reading experiences.
2. Inclusive-storytelling-tech - Technology enhancing inclusivity in storytelling for visually impaired individuals through electronic Braille integration.
3. Sensory-engagement-literature - Revolutionizing literature by engaging multiple senses with audio narration and tactile controls in electronic books.
Industry Implications
1. Education-tech - Opportunities for educational technology providers to develop interactive tools for inclusive learning experiences.
2. Accessibility-solutions - Disruptive innovation potential in the accessibility industry for creating new solutions for visually impaired individuals through technology.
3. Publishing-innovations - Transforming the publishing sector with cutting-edge technologies to revolutionize storytelling for a more diverse audience.
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