Fisher-Price's 'Think & Learn Rocktopus' Lets Kids Mix and Match Sounds
Laura McQuarrie — February 22, 2018 — Life-Stages
References: fisher-price.mattel & cnbc
Over the years, there are countless educational music toys that have been launched for kids with buttons that can be pressed to produce sounds—Fisher-Price's new Think & Learn Rocktopus takes a different approach to music-making by challenging kids to mix and match pods.
The all-new STEAM toy was recently unveiled at the New York Toy Fair as a way for kids between the ages of three and six to learn through music.
The toy takes the shape of an octopus that has multiple arms in which different colored pods can be placed. These pods represent different musical instruments, including everything from drums to horns and maracas. To keep the activity interesting, the Think & Learn Rocktopus offers not just a Music mode, but also Math and Game play modes.
The all-new STEAM toy was recently unveiled at the New York Toy Fair as a way for kids between the ages of three and six to learn through music.
The toy takes the shape of an octopus that has multiple arms in which different colored pods can be placed. These pods represent different musical instruments, including everything from drums to horns and maracas. To keep the activity interesting, the Think & Learn Rocktopus offers not just a Music mode, but also Math and Game play modes.
Trend Themes
1. Musical Pod Toys - Educational music toys moving towards mixing and matching pods rather than just pressing buttons.
2. STEAM Education Toys - Integrating science, technology, engineering, arts, and math education through interactive toys.
3. Multi-functional Toys - Toys that offer more than one mode of play, providing educational and entertainment value.
Industry Implications
1. Toy Industry - Toy companies looking to develop educational and interactive toys for children of different ages.
2. Music Education Industry - Companies creating innovative and unique music education products.
3. Edtech Industry - Integrating technology and education for a better learning experience.
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