Simativa's SIMsystem Makes Your Parts a Lot Less Private
Michael Hines — April 4, 2010 — Tech
References: simavita & mhealthupdate
Texting underpants will soon be a social norm. Simativa has developed a pair of underpants called SIMsystem that are designed to help caregivers know when their charges have soiled themselves. This innovation will make one of the hardest jobs a little easier.
My mother works part time as a caregiver—not for fun, mind you—and I'm sure she'd love to know by texting underpants when her patients need to be changed. Hopefully this tech can go mainstream. People need to know when I open my fly.
My mother works part time as a caregiver—not for fun, mind you—and I'm sure she'd love to know by texting underpants when her patients need to be changed. Hopefully this tech can go mainstream. People need to know when I open my fly.
Trend Themes
1. Smart Underwear - Companies can develop smart undergarments with built-in sensors to provide caregivers with real-time information about the wearer's needs and status.
2. Internet of Things (iot) in Healthcare - The integration of IoT technology in healthcare can enable innovative solutions like SIMsystem, creating new opportunities for remote patient monitoring and improved caregiving.
3. Wearable Technology for Caregivers - Developing wearable devices specifically designed for caregivers can enhance their efficiency and improve the quality of care provided to individuals in need.
Industry Implications
1. Healthcare - The healthcare industry can explore the potential of technology-driven solutions, such as smart undergarments, to improve patient care and caregiver support.
2. Textile and Apparel - The textile and apparel industry can venture into producing high-tech garments with embedded sensors to meet the growing demand for smart clothing in various sectors.
3. Iot and Wearable Technology - Companies specializing in IoT and wearable technology can develop innovative products tailored for caregivers to optimize their workflows and elevate the caregiving experience.
3.3
Score
Popularity
Activity
Freshness