Telus Added Another Game to its 'Telus Esports Series 2'
Colin Smith — November 3, 2022 — Life-Stages
References: telus & esportsinsider
The Telus Esports Series 2 is the second annual esports tournament ran by the popular Canadian telecommunications company. Originally, Esports Series 2 was only to feature 'Rocket League,' but the company recently announced a second game to add to the roster, 'Apex Legends.' Both games will have a number of available tournaments during the four-week-long esports series.
The Rocket League series is separated into four divisions based on skill level, ranging from casual players to competitive players, while the Apex Legends series is separated into two sections, a paid entry segment and a free entry group. The free entry group will be separated into the same four categories as Rocket League, ranging from casual to competitive.
Both games will share an $80,000 CAD prize pool, and will only be accessible for Canadians aged 15 and older.
Image Credit: Telus
The Rocket League series is separated into four divisions based on skill level, ranging from casual players to competitive players, while the Apex Legends series is separated into two sections, a paid entry segment and a free entry group. The free entry group will be separated into the same four categories as Rocket League, ranging from casual to competitive.
Both games will share an $80,000 CAD prize pool, and will only be accessible for Canadians aged 15 and older.
Image Credit: Telus
Trend Themes
1. Esports Telecommunication Sponsorship - As telecoms continue sponsoring esports tournaments, there’s an opportunity for companies to invest in the promising esports industry by sponsoring hugely popular game tournaments.
2. Esports and Telecommunications Partnership - An opportunity for telecommunication companies to partner with gaming companies in order to offer a wider range of games and better network infrastructure to support them.
3. Esports Tournament for Casual Gamers - An opportunity for companies to host esports tournaments that cater to amateur and casual gamers through affordable or free entry fees, making esports more accessible to a wider audience.
Industry Implications
1. Telecommunications Industry - Telecommunication companies can expand their business opportunities by investing in the esports industry and developing better network infrastructure to support esports gaming.
2. Gaming Industry - Gaming companies can benefit from partnering with telecoms to widen the range of games they offer, and being able to invest more in the development of new games for the growing esports industry.
3. Marketing and Advertising Industry - With esports gaining more attention from audiences as a mainstream entertainment option, there’s a growing opportunity for marketers and advertisers to invest in esports and create fresh, innovative advertisements specifically for the esports industry.
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