Neuroscientist Stuart Smith Finds Medical Potential in Video Games
Omar Yusuf — August 17, 2011 — Tech
References: theaustralian.au & gamepolitics
With so many neurological rehabilitation patients complaining about the mundane exercises they're forced to participate in, it was only a matter of time before Dr. Stuart Smith came up with an entertaining, yet curative solution.
Virtual reality simulators have proven to be effective among stroke patients, but ultimately cost too much for smaller hospitals and clinics. With the support of his neurological team, Stuart Smith is using games readily available on the Wii and iPad. Games like Fruit Ninja require players to execute precise motions across the iPad's surface and do the same job as fine motor skill therapy sessions.
Whereas stroke victims are unwilling to participate in traditional therapy, introducing video games to the equation has overtly transformed the attitude of the elderly outpatients. By the time I've reached old age, I hope they have a copy of Halo 24 waiting for me in the rehab clinic.
Virtual reality simulators have proven to be effective among stroke patients, but ultimately cost too much for smaller hospitals and clinics. With the support of his neurological team, Stuart Smith is using games readily available on the Wii and iPad. Games like Fruit Ninja require players to execute precise motions across the iPad's surface and do the same job as fine motor skill therapy sessions.
Whereas stroke victims are unwilling to participate in traditional therapy, introducing video games to the equation has overtly transformed the attitude of the elderly outpatients. By the time I've reached old age, I hope they have a copy of Halo 24 waiting for me in the rehab clinic.
Trend Themes
1. Neurological Rehabilitation Gaming - Using video games as a curative solution for neurological rehabilitation patients.
2. Affordable VR Alternatives - Developing cost-effective alternatives to virtual reality simulators for stroke patients.
3. Transformation of Attitudes - The introduction of video games has overtly transformed the attitude of elderly outpatients towards therapy.
Industry Implications
1. Healthcare - Implementing video game solutions in neurological rehabilitation to enhance patient outcomes.
2. Gaming and Entertainment - Exploring opportunities to develop affordable VR alternatives for stroke patients.
3. Technology - Utilizing video games as a transformative tool in therapy sessions to improve patient engagement and compliance.
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