'Storia' by Square Enix is a Destination for Viewing Video Game Contests
Laura McQuarrie — September 3, 2016 — Tech
References: storia-cafe & en.rocketnews24
'Storia' is the name of a new bar-style restaurant from Square Enix that's set to open soon in the downtown of Tokyo, Japan.
Aside from offering a casual dining experience, the new establishment will be a place that will entice gamers with its "theater cafe" experience. Rather than showing content movies or sport matches on the screens that are scattered throughout the space, Square Enix will be broadcasting gameplay from video games, including ones that come from other video game publishers.
While there are dozens of dedicated eSports events that are extremely popular around the world, this type of dining establishment introduces an entirely new way for gamers to immerse themselves into the world of video game entertainment.
Aside from offering a casual dining experience, the new establishment will be a place that will entice gamers with its "theater cafe" experience. Rather than showing content movies or sport matches on the screens that are scattered throughout the space, Square Enix will be broadcasting gameplay from video games, including ones that come from other video game publishers.
While there are dozens of dedicated eSports events that are extremely popular around the world, this type of dining establishment introduces an entirely new way for gamers to immerse themselves into the world of video game entertainment.
Trend Themes
1. Esports-dining - Creating dedicated spaces for gamers to eat, drink and spectate video game competitions.
2. Theater-cafes - Using venues that are typically designated to film screenings as gaming arenas.
3. Multimedia-broadcasting - Expanding the horizons of video game viewing and shaping the way that people experience gaming commentary and critiques.
Industry Implications
1. Restaurant - Innovating the restaurant business to cater to the needs of the growing gaming community.
2. Gaming and Esports - Exploring new ways to establish the gaming industry as a viable form of entertainment and business in the global market.
3. Media and Entertainment - Redefining what constitutes as ‘entertainment’ and taking into account the growing interest in gaming and eSports content.
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