TapTap is for Ages Five to 105 and It Offers Benefits for All
Laura McQuarrie — October 20, 2022 — Tech
References: store.flycatcher.toys & prnewswire
TapTap stands out as the first smart fidget and this palm-sized gadget helps to improve memory, focus, hand-eye coordination, critical thinking, small motor skills and more.
Flycatcher inventor and CEO Shay Chen said in a press release, "Adding a gaming layer to a fidget creates a whole new category of play and skill building. Neon colors and LED lights guide players over a grid of tactile buttons. We tested the size, shape and pressure of the buttons with kids to find what functions best." TapTap is not just a toy but also a tool that promises to be fun and easy to use. TapTap is positioned as a smart fidget that has the potential to benefit anyone ages five and up, so long as they can manipulate the grid of tactile buttons.
Flycatcher inventor and CEO Shay Chen said in a press release, "Adding a gaming layer to a fidget creates a whole new category of play and skill building. Neon colors and LED lights guide players over a grid of tactile buttons. We tested the size, shape and pressure of the buttons with kids to find what functions best." TapTap is not just a toy but also a tool that promises to be fun and easy to use. TapTap is positioned as a smart fidget that has the potential to benefit anyone ages five and up, so long as they can manipulate the grid of tactile buttons.
Trend Themes
1. Smart Fidget Toys - The creation of smart fidget toys that offer gaming and skill-building opportunities.
2. Gamification of Learning - The integration of gaming elements into educational toys to help improve memory, focus, hand-eye coordination, and critical thinking.
3. Interactive Toys - The development of interactive toys that are both fun and beneficial for children and adults alike.
Industry Implications
1. Toy Industry - The toy industry has an opportunity to create and market interactive, educational toys for both kids and adults.
2. Gaming Industry - The gaming industry can explore the potential of gamifying learning and skill-building in the toy market.
3. Mental Wellness Industry - The mental wellness industry can benefit from the use of smart fidget toys as a means of anxiety reduction and improving focus.
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