Second Life Gone Gitmo
lourdes sanchez bayas — April 23, 2008 — Marketing
References: vanityfair & gonegitmo.blogspot
A virtual simulation of Guantanamo in Second Life was designed by Nonny de la Peña, a journalist and filmmaker and Peggy Weil, an assistant professor in the interactive-media division of the U.S.C. film school. The game is called Gone Gitmo.
Vanity Fair reported that De la Peña and Weil say they created the virtual torture camp to raise awareness that "Our government is denying the basic rights of habeas corpus to prisoners."
They further note, "The idea behind Gone Gitmo was to create a virtual but accessible version of a place that was real but inaccessible to all but detainees, military personnel, and dedicated lawyers."
I have never had enough curiosity to visit Second Life but this sounds life something I would be interested in.
Vanity Fair reported that De la Peña and Weil say they created the virtual torture camp to raise awareness that "Our government is denying the basic rights of habeas corpus to prisoners."
They further note, "The idea behind Gone Gitmo was to create a virtual but accessible version of a place that was real but inaccessible to all but detainees, military personnel, and dedicated lawyers."
I have never had enough curiosity to visit Second Life but this sounds life something I would be interested in.
Trend Themes
1. Virtual Reality Simulations - Creating virtual simulations to raise awareness and engage audiences.
2. Interactive Journalism - Using interactive media to tell stories and create meaningful experiences.
3. Human Rights Activism - Using technology to advocate for basic human rights and raise awareness.
Industry Implications
1. Journalism - Exploring new ways to engage audiences and tell compelling stories.
2. Entertainment - Creating immersive experiences and interactive media for entertainment purposes.
3. Technology - Developing innovative solutions to address social and political issues.
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