An Acquisition Leads to the Sandbox Kids Subscription Service
Elena Rahman — April 21, 2021 — Life-Stages
References: sandboxandco & businesswire
Sandbox Kids, a new digital subscription service for kids and families, follows Sandbox & Co's acquisition of Fingerprint, a leading global provider of digital content. Sandbox Kids is set to deliver an on-demand, multimedia, multi-platform, digital subscription with educational and entertaining content.
Thus far, Sandbox Kids has content partnerships with more than 200 creators in more than 60 countries. Its commercial partnerships include Amazon, Comcast, T-Mobile, Verizon, TCL, Roku, Mondia Media, and Vodafone. The new subscription features existing properties from Hopster for ages 1-4, Curious World for ages 4-8, and Kidomi for ages 3-12.
Led by CEO Nancy MacIntyr, Hopster Studios will continue to release award-winning original content in entertainment domains such as videos, games, interactive books, songs, podcasts, and audio stories, all of which are available in 23 languages and 100 countries.
Image Credit: Sandbox & Co
Thus far, Sandbox Kids has content partnerships with more than 200 creators in more than 60 countries. Its commercial partnerships include Amazon, Comcast, T-Mobile, Verizon, TCL, Roku, Mondia Media, and Vodafone. The new subscription features existing properties from Hopster for ages 1-4, Curious World for ages 4-8, and Kidomi for ages 3-12.
Led by CEO Nancy MacIntyr, Hopster Studios will continue to release award-winning original content in entertainment domains such as videos, games, interactive books, songs, podcasts, and audio stories, all of which are available in 23 languages and 100 countries.
Image Credit: Sandbox & Co
Trend Themes
1. Edutainment Subscription Services - Sandbox Kids is a testament to the growing trend of providing digital subscription services for children's edutainment content.
2. Multi-platform Content Delivery - As the demand for digital content continues to grow, a multi-platform approach to content delivery is becoming more and more crucial for companies looking to remain competitive.
3. Partnerships and Acquisitions - As demonstrated by Sandbox & Co's acquisition of Fingerprint and subsequent partnership agreements, collaborations and acquisitions within the edutainment industry can lead to new offerings and increased market visibility.
Industry Implications
1. Edtech - With the rise of digital subscription services and innovations in edutainment content across multiple platforms, there are ample opportunities for edtech companies to disrupt traditional education methods.
2. Streaming Media - With commercial partnerships with major streaming media companies such as Amazon, Comcast, T-Mobile, and Roku, subscription services like Sandbox Kids have a significant impact on the streaming media industry.
3. Multilingual Content Creation - As Sandbox Kids' content is available in 23 languages and 100 countries, there is a disruptive innovation opportunity for companies that can create high-quality multilingual content and cater to a global market.
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