The Redshirts Card Game is Fast-Paced
Sarah Robson — May 30, 2012 — Tech
References: thinkgeek & geekalerts
The Redshirts Card Game is fast-paced, and based off Star Trek’s idea of the red shirts. In Star Trek, people knew that if someone wearing a red shirt was sent to the planet, he was sent there to die. This card game’s objective is to kill off the redshirts first to win by choosing your worst player for your assigned mission. This game wants you to embrace your evil genius, and keep up with the fast-paced card game.
Bring this game on a long road trip or up to the cottage. The game features art from StarTrek.com and will take roughly an hour from start til finish. The game comes with 108 cards, a rulebook and is sold for $19.99. You can play with 2-7 players with people ages 14 and up.
Bring this game on a long road trip or up to the cottage. The game features art from StarTrek.com and will take roughly an hour from start til finish. The game comes with 108 cards, a rulebook and is sold for $19.99. You can play with 2-7 players with people ages 14 and up.
Trend Themes
1. Fast-paced Card Games - Disruptive innovation opportunity: Develop a new fast-paced card game with a unique theme to engage players and capture their attention.
2. Evil Genius-themed Games - Disruptive innovation opportunity: Create a game that encourages players to embrace their inner villain and strategize to outwit their opponents.
3. Cult Media-inspired Games - Disruptive innovation opportunity: Design a game that taps into the popularity of cult media, such as Star Trek, to appeal to avid fans and capitalize on existing fan bases.
Industry Implications
1. Card Game Industry - Disruptive innovation opportunity: Introduce innovative card game mechanics, themes, or components to revitalize and expand the card game industry.
2. Board Game Industry - Disruptive innovation opportunity: Combine elements of card games with board game mechanics to create a unique gaming experience that bridges the gap between these two industries.
3. Pop Culture Merchandise Industry - Disruptive innovation opportunity: Develop merchandise, such as games or collectibles, that cater to popular cult media franchises, attracting a loyal fanbase and generating revenue.
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