The Terraforming Mars Ares Expedition Card Game is Futuristic
Michael Hemsworth — February 20, 2021 — Life-Stages
References: kickstarter & geeky-gadgets
The Terraforming Mars Ares Expedition card game is a pastime for one to four players aged 14 and up that will enable them to imagine a mission to the red planet where they must work to make the environment suitable for living.
Developed by Stronghold Games, the card game works by having participants plan out their mission, go into the various phases and finally terraform the planet. A series of details pieces will provide players with plenty of things to keep track of as they make their way through the game to come out victorious.
The Terraforming Mars Ares Expedition card game is part of the expanding interest in interplanetary travel and science-focused pastimes as consumers seek out new forms of escapism.
Developed by Stronghold Games, the card game works by having participants plan out their mission, go into the various phases and finally terraform the planet. A series of details pieces will provide players with plenty of things to keep track of as they make their way through the game to come out victorious.
The Terraforming Mars Ares Expedition card game is part of the expanding interest in interplanetary travel and science-focused pastimes as consumers seek out new forms of escapism.
Trend Themes
1. Interplanetary Card Games - The rise of interplanetary card games presents an opportunity for gaming companies and hobby shops to tap into the growing interest in space exploration.
2. Sci-fi Escapism Hobbies - As consumers seek new forms of escapism, there is potential for hobby-related businesses to develop science fiction-inspired products and experiences.
3. Terraforming Simulation Games - The popularity of games like Terraforming Mars Ares Expedition indicates a growing desire for gaming experiences that simulate real-world challenges, opening up opportunities for simulation game developers.
Industry Implications
1. Gaming - With the growing demand for science fiction and space exploration-related games, there is potential for gaming companies to capitalize on this trend and create new products and experiences.
2. Hobbies - As consumers look for new and exciting ways to escape reality, there is potential for hobby-related businesses to create space exploration-themed products or experiences to cater to this interest.
3. Education - Terraforming Mars Ares Expedition and other science-focused games present opportunities for educational institutions to incorporate gaming into their curriculum and make learning more engaging and interactive.
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