The PULSE Jump Rope Powers Electronics with Play
Michael Hines — December 28, 2013 — Social Good
References: unchartedplay & dvice
Jumping rope is a good workout that does nothing for the battery of your electronics, but that's all about to change with the PULSE Jump Rope. Designed by Uncharted Play, the same company that power-generating SOCCKET soccer ball, PULSE creates power through play. The power created is stored in a removable battery that can then be used to power or charge small electronic devices.
The idea behind the PULSE Jump Rope is that people in rural areas without access to reliable electricity can use it to power their electronics. The company is doing a limited beta run of 100 PULSEs, and each one is selling for $129. If the beta is successful then it's likely the price will drop steeply to make PULSE more appealing to consumers in third world countries.
The idea behind the PULSE Jump Rope is that people in rural areas without access to reliable electricity can use it to power their electronics. The company is doing a limited beta run of 100 PULSEs, and each one is selling for $129. If the beta is successful then it's likely the price will drop steeply to make PULSE more appealing to consumers in third world countries.
Trend Themes
1. Phone-charging Exercise Ropes - The PULSE Jump Rope harnesses the power of play to generate electricity and charge small electronic devices.
2. Power-generating Fitness Equipment - The PULSE Jump Rope is part of a growing trend of fitness equipment that integrates power generation capabilities, creating new opportunities for sustainable energy solutions.
3. Affordable Energy Solutions for Rural Areas - The PULSE Jump Rope addresses the need for affordable energy solutions in rural areas, unlocking potential disruptive innovation in the consumer electronics industry.
Industry Implications
1. Fitness Equipment Manufacturing - The PULSE Jump Rope opens up opportunities for fitness equipment manufacturers to incorporate power generation features into their products, providing added value to consumers.
2. Renewable Energy - The integration of power generation capabilities in fitness equipment like the PULSE Jump Rope contributes to the growth of renewable energy solutions by utilizing human kinetic energy.
3. Consumer Electronics - The PULSE Jump Rope's ability to charge small electronic devices presents an opportunity for innovation in the consumer electronics industry, particularly in regions with limited access to electricity.
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