This Line of Dolls Titled Project Mc² Seeks to Empower and Educate Girls
Ady Floyd — August 10, 2015 — Life-Stages
References: huffingtonpost & mashable
MGA Entertainment created a line of dolls titled Project Mc² that seeks to incorporate education in science, technology, engineering and math (STEM) with the use of traditional dolls. The line of dolls appeals to young girls who are typically drawn to these playthings, but the unique idea is to push girls to pursue a higher learning.
In order to promote a healthy interest in education, each doll from Project Mc² comes with an experiment kit. These playful kits encourage curiosity and learning. Some of the kits include tools and instructions to create a lava lamp, science-inspired volcanoes, skateboards and glow-in-the-dark necklaces.
Beyond the creative kits, each doll is designed to look differently. This allows young girls to gain a sense of diversity, which enhances their knowledge of equality and inclusion at an early age.
In order to promote a healthy interest in education, each doll from Project Mc² comes with an experiment kit. These playful kits encourage curiosity and learning. Some of the kits include tools and instructions to create a lava lamp, science-inspired volcanoes, skateboards and glow-in-the-dark necklaces.
Beyond the creative kits, each doll is designed to look differently. This allows young girls to gain a sense of diversity, which enhances their knowledge of equality and inclusion at an early age.
Trend Themes
1. STEM Dolls - Develop dolls that are designed to encourage young girls to pursue STEM education.
2. Educational Playthings - Create educational toys that make learning a fun experience, such as dolls that come with science experiment kits.
3. Diversity Toy Line - Design a collection of dolls that represent different cultures, abilities, and sizes to promote diversity and inclusion among young girls.
Industry Implications
1. Toy Industry - Manufacturers can innovate towards including educational kits with traditional dolls, improving both the educational and entertainment value for children.
2. STEM Education Industry - Develop educational programs/products designed to promote STEM education among young girls and underrepresented groups.
3. Diversity and Inclusion Industry - Design more products that celebrate diversity and inclusion in the market for young girls toys.
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