Skyrocket's 'Pomsies' are Fuzzy, Portable and Interactive
Laura McQuarrie — February 22, 2018 — Life-Stages
References: skyrocketon & popsugar
At the New York Toy Fair, Skyrocket unveiled its new wearable pet toys called Pomsies, which have the potential to to interact with kids in dozens of ways.
The fuzzy, wearable pet toys boast ball-shaped bodies, large colorful sets of eyes and a long tail that can curl and grip objects such as wrists, backpacks and pieces of clothing. The toys can make up to 50 different sounds and reactions, including the ability to indicate when they are sleepy or hungry. For play with others, the toys also boast a freeze dance mode.
Unlike many high-tech interactive toys on the market that boast a high price tag, Pomsies are only set to be sold in the range of $15.
Image Credit: Skyrocket
The fuzzy, wearable pet toys boast ball-shaped bodies, large colorful sets of eyes and a long tail that can curl and grip objects such as wrists, backpacks and pieces of clothing. The toys can make up to 50 different sounds and reactions, including the ability to indicate when they are sleepy or hungry. For play with others, the toys also boast a freeze dance mode.
Unlike many high-tech interactive toys on the market that boast a high price tag, Pomsies are only set to be sold in the range of $15.
Image Credit: Skyrocket
Trend Themes
1. Wearable Toys - Disruptive innovation opportunity: Develop more interactive and portable wearable toys for children.
2. Interactive Pet Toys - Disruptive innovation opportunity: Create pet toys that can interact with children in various ways, such as making sounds and indicating emotions.
3. Affordable High-tech Toys - Disruptive innovation opportunity: Design and produce interactive toys with advanced features at an affordable price point.
Industry Implications
1. Toy Manufacturing - Disruptive innovation opportunity: Incorporate technology into traditional toy manufacturing to create engaging and interactive products.
2. Wearable Technology - Disruptive innovation opportunity: Combine the functionality of wearable technology with the fun and playfulness of toys to create unique wearable experiences for kids.
3. Children's Entertainment - Disruptive innovation opportunity: Explore new ways to entertain children through innovative toys and interactive experiences.
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