'Per My Last Email' is a Mature Game for Disgruntled Office Workers
Laura McQuarrie — October 29, 2019 — Life-Stages
References: kickstarter & prnewswire
Per My Last Email is an adult party game that has players take on the role of office workers and tasks them with getting as close as they possibly can to being fired, without actually getting fired. The game is all about avoiding confrontation with coworkers, dodging responsibilities from the boss and using both passive aggressive and not-so-passive aggressive responses when sending "emails."
The game for four or more players begins with each player drawing a Reply Card and selecting one player to take on the role of Boss. Each player secretly response to the Boss' Email Card with one of 240 Reply Cards, which can contain excuses for avoiding work. At the end of the game, the player with the most Email Cards wins.
The game for four or more players begins with each player drawing a Reply Card and selecting one player to take on the role of Boss. Each player secretly response to the Boss' Email Card with one of 240 Reply Cards, which can contain excuses for avoiding work. At the end of the game, the player with the most Email Cards wins.
Trend Themes
1. Adult Party Games - Disruptive innovation opportunity: Develop adult party games that incorporate humor, creativity, and real-life scenarios to engage players in new ways.
2. Office-themed Games - Disruptive innovation opportunity: Create games that simulate the challenges and dynamics of an office environment, offering a unique and entertaining experience for players.
3. Passive Aggressive Communication - Disruptive innovation opportunity: Explore the use of passive-aggressive communication in game mechanics to create intriguing and thought-provoking gameplay scenarios.
Industry Implications
1. Gaming - Disruptive innovation opportunity: Combine traditional game mechanics with adult themes and real-world situations to attract a broader audience and enhance the gaming experience.
2. Entertainment - Disruptive innovation opportunity: Develop interactive entertainment products that cater to the growing demand for unconventional and engaging experiences in both digital and physical formats.
3. Workplace Training - Disruptive innovation opportunity: Utilize office-themed games as a training tool to teach employees about office dynamics, conflict resolution, and effective communication in a fun and engaging way.
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