The Famicom Robot is Made up of Old School Gaming Devices
Ian Andrew Panganiban — March 19, 2013 — Tech
References: tinycartridge & technabob
People just don’t want to part with their old gaming systems no matter what. Famicom enthusiast Ninagawa Izumi has created a remote-controlled robot with an old Famicom controller. Izumi demonstrates how the robot has a variety of articulated movements that it is able to execute. Izumi also illustrates what tools were used in creating the Famicom-born robot such as several gaming devices and a Wii controller.
This pint-sized robot is able to walk, run, lift and do several spinning motions. Robots have become a large part of Japanese culture, so the idea of a fully articulated robot is nothing new, but making a robot consisting of obsolete gaming technology is a true testament to Japanese ingenuity.
This pint-sized robot is able to walk, run, lift and do several spinning motions. Robots have become a large part of Japanese culture, so the idea of a fully articulated robot is nothing new, but making a robot consisting of obsolete gaming technology is a true testament to Japanese ingenuity.
Trend Themes
1. Retro Gaming-based Robotics - Incorporating old gaming devices or consoles into robotic technology presents a disruptive innovation in retro gaming and robotics industries.
2. Articulated Robots - The development of fully articulated robots presents an opportunity for disruptive innovation in the field of robotics and automation.
3. Toy Robotics - The convergence of toy and robotics industries creates opportunities for disruptive innovation in creating unique and interactive toys for kids and adults alike.
Industry Implications
1. Gaming - The incorporation of old gaming devices into robotics technology presents disruptive innovation opportunities in the gaming industry.
2. Robotics - The creation of articulated and remote-controlled robots presents an opportunity for disruptive innovation in the robotics industry.
3. Toy - The convergence of toy and robotics industries creates opportunities for disruptive innovation in creating unique and interactive toys for kids and adults alike.
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