'This Game Goes to Eleven' is a Sound-Themed Number Card Game
Laura McQuarrie — February 7, 2019 — Life-Stages
References: gamewright & toybook
'This Game Goes to Eleven' is a number card game that challenges players to get the center pile to total no more and no less than 11 to give the stack of cards to another player. Ultimately, players work towards finishing the game with the fewest cards possible and avoid getting a "headache" from cranking the volume too much.
The number card game includes a guitar pick and helps kids ages eight and up get better with counting and improve their ability to recognize details in visual images.
This card game from Gamewright is set to be exhibited at this year's New York Toy Fair, alongside a range of other innovative number card games, board game and group party games.
The number card game includes a guitar pick and helps kids ages eight and up get better with counting and improve their ability to recognize details in visual images.
This card game from Gamewright is set to be exhibited at this year's New York Toy Fair, alongside a range of other innovative number card games, board game and group party games.
Trend Themes
1. Interactive Card Games - The rise of interactive card games presents disruptive innovation opportunities for game developers to create unique and engaging experiences for players.
2. Edutainment Games - The integration of educational elements into games like 'This Game Goes to Eleven' opens up disruptive innovation opportunities to create entertaining and educational experiences for children.
3. Multi-sensory Gaming - The incorporation of sound-themed elements in card games, like the guitar pick in 'This Game Goes to Eleven,' offers disruptive innovation opportunities to enhance the gaming experience and create immersive gameplay.
Industry Implications
1. Toy Manufacturing - The innovative card games showcased at the New York Toy Fair highlight disruptive innovation opportunities for the toy manufacturing industry to create unique and captivating products for children.
2. Game Development - The surge in interactive and educational card games like 'This Game Goes to Eleven' presents disruptive innovation opportunities for game development companies to create innovative and engaging game experiences.
3. Education Technology - The integration of educational elements in card games signifies disruptive innovation opportunities for the education technology industry to develop interactive tools that make learning more entertaining and effective.
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