The Nasty Feminist Game Functions as a Playful Political Statement
Mishal Omar — October 27, 2017 — Pop Culture
References: kickstarter
Nasty Feminist is a strategic party game that was developed in response to the reclaiming of the word "nasty" by feminists all over the United States.
During the final presidential debate last year, now-U.S. President Donald exclaimed that his opponent Hillary Clinton was a "nasty woman." This undignified commentary resulted in feminists all over the U.S. reclaiming the word "nasty," and describing themselves as such. The Nasty Feminist game is an extension of that small movement, and features a series of cards that function as a matching game. Prominent feminists and successful women are featured on these cards, Including Serena Williams, Beyonce, Ida B Wells and more.
This strategic party game can adopt any tone players are looking to set, whether "comedic, serious, irreverent, or downright offensive."
During the final presidential debate last year, now-U.S. President Donald exclaimed that his opponent Hillary Clinton was a "nasty woman." This undignified commentary resulted in feminists all over the U.S. reclaiming the word "nasty," and describing themselves as such. The Nasty Feminist game is an extension of that small movement, and features a series of cards that function as a matching game. Prominent feminists and successful women are featured on these cards, Including Serena Williams, Beyonce, Ida B Wells and more.
This strategic party game can adopt any tone players are looking to set, whether "comedic, serious, irreverent, or downright offensive."
Trend Themes
1. Feminist Card Games - Games that promote feminist values and ideas are becoming more popular and provide a platform for discussion and education on social issues.
2. Political Party Games - Developing games that embrace political satire, commentary, and parody can encourage discussion and awareness of important political issues.
3. Interactive Educational Games - Combining education with interactive game play can provide an engaging way to teach important social and political issues.
Industry Implications
1. Entertainment Industry - Creating new forms of entertainment and games that promote social and political discussions and ideas can provide new opportunities for growth and innovation in the industry.
2. Education Industry - Incorporating interactive game play and social issues into education can enhance the learning experience and provide new opportunities for edtech startups.
3. Marketing Industry - Using games and interactive experiences to advocate for social and political change can strengthen brand values and provide opportunities for innovative marketing campaigns.
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