NASA 'Science Investigations: Plant Growth' Teaches Crop Growth in Space
References: itunes.apple & gizmodo
'NASA Science Investigations: Plant Growth' is an educational game from the American space organization that lets people play as an astronaut working in several different areas of the International Space Station. As its name suggests, the core of the game involves learning about and virtually growing crops in space, knowledge that is likely to become increasingly important in the coming decades.
NASA Science Investigations is set up as a first-person simulation. In the game, users learn how to maneuver in a space station in zero gravity. Since the game is a NASA release, the aspects of the ISS are all replicated precisely to their real specifications, making for a more authentic simulation. Eventually, users learn the mechanics of growing produce in space, with a mission of growing a salad for the crew.
NASA Science Investigations is set up as a first-person simulation. In the game, users learn how to maneuver in a space station in zero gravity. Since the game is a NASA release, the aspects of the ISS are all replicated precisely to their real specifications, making for a more authentic simulation. Eventually, users learn the mechanics of growing produce in space, with a mission of growing a salad for the crew.
Trend Themes
1. Astronaut Simulation Apps - Disruptive innovation opportunity: Develop immersive VR astronaut simulation apps for training and education purposes in various industries.
2. Educational Gamification - Disruptive innovation opportunity: Create interactive educational games that engage users in experiential learning and practical skills development.
3. Space Agriculture - Disruptive innovation opportunity: Explore innovative techniques and technologies for growing crops in space to support future long-duration space missions.
Industry Implications
1. Education - Disruptive innovation opportunity: Introduce virtual reality and gamification in education to enhance learning experiences and make STEM subjects more engaging.
2. Gaming - Disruptive innovation opportunity: Combine gaming technology with educational content to create immersive learning experiences and attract a wider audience.
3. Space Exploration - Disruptive innovation opportunity: Develop advanced agricultural systems for space travel and colonization to ensure sustainable food production and self-sufficiency in space.
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