The Museum of Science, Boston Created Mission: Mars on Roblox
Laura McQuarrie — December 16, 2022 — Life-Stages
References: mos.org & businesswire
Sending scientists directly to Mars is the ultimate goal of exploring the planet and in the meantime, The Museum of Science, Boston is introducing Mission: Mars to Roblox so that students can virtually set foot on the Red Planet. This educational and immersive experience was developed in partnership with Filament Games and it challenges players to take part in the Engineering Design Process.
In the metaverse, players will be tasked with navigating the planet and completing missions with friends in order to survive. Students of all ages will be engaged as they get suited up, design and create vehicles, explore with a high-tech Mars Rover, collect samples of water ice and make heroic rescues. All the while, participants will get to earn experience points and rewards as they become familiar with the mysterious planet.
In the metaverse, players will be tasked with navigating the planet and completing missions with friends in order to survive. Students of all ages will be engaged as they get suited up, design and create vehicles, explore with a high-tech Mars Rover, collect samples of water ice and make heroic rescues. All the while, participants will get to earn experience points and rewards as they become familiar with the mysterious planet.
Trend Themes
1. Virtual Educational Experiences - Developing educational experiences within virtual platforms provides opportunities to engage students of all ages in immersive and exciting ways.
2. Gamification of Learning - Incorporating game mechanics and rewards within educational experiences can motivate students to learn and engage with challenging concepts and content.
3. STEM Education - Integrating science, technology, engineering, and math education within virtual experiences can prepare students for future careers in these fields.
Industry Implications
1. Education Technology - Creating immersive virtual educational experiences presents a disruptive innovation opportunity for companies in the education technology industry.
2. Gaming Industry - Incorporating educational content within video games creates opportunities for the gaming industry to expand its market and appeal to new audiences.
3. Space Industry - Integrating space exploration education within virtual experiences creates opportunities for the space industry to promote interest and engagement in the field.
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