The Miss Jezebel Virtual Escape Room is for Two to Five Players Over 18
Michael Hemsworth — May 19, 2020 — Lifestyle
References: 60out & dudeiwantthat
The COVID-19 pandemic is forcing most businesses to stay closed and many consumers to stay at home, which is seeing new entertainment options like the Miss Jezebel Virtual Escape Room be developed. Created by the LA-based escape room company 60out, the interactive experience requires players to enter a Zoom chat with the actors and control one themselves using their own commands. Players must collection clues, solve various puzzles and navigate their way back out to achieve victory.
The Miss Jezebel Virtual Escape Room is for between two and five players, and requires all participants to be 18 or older given the nature content experience. This comes as the brand's first foray into the world of virtual escape rooms, but they're planning to create more in the near future as social distancing protocols remain.
The Miss Jezebel Virtual Escape Room is for between two and five players, and requires all participants to be 18 or older given the nature content experience. This comes as the brand's first foray into the world of virtual escape rooms, but they're planning to create more in the near future as social distancing protocols remain.
Trend Themes
1. Virtual Escape Rooms - Opportunity for businesses to create interactive and immersive virtual escape room experiences, integrating video calls and digital puzzles.
2. Remote Entertainment - Demand for remote entertainment options like virtual escape rooms that can be enjoyed from the comfort of home, creating opportunities for innovative experiences.
3. Zoom-based Experiences - Zoom and other video conferencing tools used as a platform for interactive experiences like virtual escape rooms, paving the way for innovative applications.
Industry Implications
1. Escape Room Industry - Opportunity for escape room businesses to expand into the virtual realm, offering remote escape room experiences to reach a wider audience.
2. Entertainment Industry - Demand for interactive and immersive remote entertainment experiences, opening up new avenues for creative and engaging content delivery.
3. Video Conferencing Software Industry - The rise of video conferencing as a platform for interactive experiences presents opportunities for software developers to create tailor-made solutions for virtual escape rooms and similar applications.
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