fever Launched the 'Death by Chocolate' Online Game
Grace Mahas — May 11, 2020 — Pop Culture
References: feverup & secretnyc.co
To help keep those trapped indoors entertained, fever debuted the online murder mystery game — 'Death by Chocolate.' The exhilarating game will take place on May 15th and May 23rd at-home via Zoom and will challenge players to use their skills to find the killer in time.
Players will join an inspector in reviewing evidence and interrogating six suspects (actors live on air) on the murder of Mrs. Pail, who was killed before an exclusive launch party for some unique new Wonky Chocolates. Players will submit their decision at the end of the game on a poll to see if their decision was in the majority or minority.
All players must be over the age of 21 with a valid ID and admission is $6 per person.
Image Credit: fever
Players will join an inspector in reviewing evidence and interrogating six suspects (actors live on air) on the murder of Mrs. Pail, who was killed before an exclusive launch party for some unique new Wonky Chocolates. Players will submit their decision at the end of the game on a poll to see if their decision was in the majority or minority.
All players must be over the age of 21 with a valid ID and admission is $6 per person.
Image Credit: fever
Trend Themes
1. Online Murder Mystery Games - The increasing demand for virtual entertainment experiences creates opportunities for the development of more thrilling and interactive online murder mystery games.
2. Virtual Event Hosting - The success of 'Death by Chocolate' shows the potential for hosting more virtual events that engage and entertain people from the comfort of their homes.
3. Live-action Online Gaming - The use of live actors in 'Death by Chocolate' highlights the potential for more live-action online gaming, blurring the lines between reality and virtual reality.
Industry Implications
1. Gaming - The popularity of online murder mystery games presents opportunities for gaming companies to create more immersive and engaging experiences for players.
2. Entertainment - The success of 'Death by Chocolate' demonstrates the potential for the entertainment industry to move more events and experiences online, providing a wider audience reach and revenue streams.
3. Hospitality - The growth of virtual events such as 'Death by Chocolate' provides potential for the hospitality industry to create new and creative experiences for guests who cannot physically attend events.
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