The Millennials vs. Boomers Trivia Game Challenges the Generational Divide
Caitlyn Fernandez — January 17, 2022 — Life-Stages
References: uncommongoods
The generational divide between Boomers and Millennials can be settled with the 'Millennials vs. Boomers Trivia Game.' With over 200 trivia cards spacing two decks, the goal of the game is to see who knows more about the other generation.
Boomers will have to answer questions regarding Millennial pop culture and references like "What does the phrase 'thirsty' mean?" On the other hand, Millennials will have to answer what the description calls "stumpers about the '60s through the '80s, like "What was the nickname for the phone company?" Those in-between and those generations not mentioned can pick which side to be on in this battle of the ages.
Game enthusiasts and trivia lovers can bring the Millennials vs. Boomers Trivia Game to their next family game night by purchasing it on the Uncommon Goods website.
Image Credit: Uncommon Goods
Boomers will have to answer questions regarding Millennial pop culture and references like "What does the phrase 'thirsty' mean?" On the other hand, Millennials will have to answer what the description calls "stumpers about the '60s through the '80s, like "What was the nickname for the phone company?" Those in-between and those generations not mentioned can pick which side to be on in this battle of the ages.
Game enthusiasts and trivia lovers can bring the Millennials vs. Boomers Trivia Game to their next family game night by purchasing it on the Uncommon Goods website.
Image Credit: Uncommon Goods
Trend Themes
1. Generational Divide Games - Creating games that bring people from different generations together for fun.
2. Reverse Trivia Games - Developing games that challenge players to guess things they may not know
3. Pop Culture Education Games - Creating games that help educate people about pop culture references from different generations.
Industry Implications
1. Gaming Industry - Developing new games that bridge the generational divide and educate players about different time periods.
2. Education Industry - Creating interactive tools that help people learn about pop culture references from different generations.
3. Retail Industry - Retail stores offering products catering to generationally specific and relevant interests, hobbies, and tastes.
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