'All of Us' is a Family Trivia Game for Players of All Ages
Riley von Niessen — October 29, 2020 — Art & Design
References: whatdoyoumeme & amazon
To bridge the generational gaps that are often evident during trivia games, What Do You Meme launched a new version that's specifically made to involve participants of all ages.
Meant to be played by four of more participants who are 12 years and up, the game requires players to create teams and then take turns answering trivia questions. Every player on each team must take a turn answering a question—with each card featuring five prompts. Players have a time limit to get their answers in, and will have the chance to answer questions that are catered to each generation. The first team to get to 10 points and get across the finish line on scoreboard is deemed the winner.
Image Credit: What Do You Meme
Meant to be played by four of more participants who are 12 years and up, the game requires players to create teams and then take turns answering trivia questions. Every player on each team must take a turn answering a question—with each card featuring five prompts. Players have a time limit to get their answers in, and will have the chance to answer questions that are catered to each generation. The first team to get to 10 points and get across the finish line on scoreboard is deemed the winner.
Image Credit: What Do You Meme
Trend Themes
1. Intergenerational Trivia Games - Disruptive innovation opportunity: Develop trivia games that cater to players of all ages, bridging generational gaps and expanding the potential player base.
2. Family Engagement - Disruptive innovation opportunity: Create interactive games or activities that encourage family members of different ages to actively participate and engage with each other.
3. Tailored Questions for Different Generations - Disruptive innovation opportunity: Design trivia or quiz games that feature questions tailored to each generation, allowing players to showcase their knowledge and learn from one another.
Industry Implications
1. Board Games - Disruptive innovation opportunity: Develop board games that incorporate elements of intergenerational play, appealing to a wide range of players.
2. Digital Gaming - Disruptive innovation opportunity: Create digital trivia games with multiplayer functionality and intergenerational question sets, encouraging families to play together across different devices.
3. Education and Learning - Disruptive innovation opportunity: Integrate intergenerational trivia games into educational settings to promote collaborative learning and intergenerational understanding.
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