The LEGO Robo Sports Club Lets Kids Build and Play
Michael Hemsworth — October 3, 2017 — Tech
References: yankodesign
Robotic toys are quickly becoming one of the most popular methods of play within the toy industry, so the LEGO Robo Sports Club identifies how it could be expanded into new areas for kids to enjoy. The project consists of a sports wearable, an accompanying app and a LEGO robot that kids need to build before they can play. This encourages customization and interaction to ensure that kids are learning and staying active when they are playing.
The LEGO Robo Sports Club is the design work of Mike Andersen and is suited for kids aged 8-12 years old, and brings a distinct level of technological integration to the classic building blocks. The toys also incorporate robots into the lifestyle of kids at an early age to get them accustomed to how they operate.
The LEGO Robo Sports Club is the design work of Mike Andersen and is suited for kids aged 8-12 years old, and brings a distinct level of technological integration to the classic building blocks. The toys also incorporate robots into the lifestyle of kids at an early age to get them accustomed to how they operate.
Trend Themes
1. Robotic Toys - The rise in popularity of robotic toys presents opportunities for innovative customization and interactive play experiences.
2. Technological Integration - The integration of technology into traditional building blocks opens up possibilities for more immersive and educational play.
3. Wearable Technology for Kids - The development of sports wearables for kids introduces a new avenue for interactive and active play experiences.
Industry Implications
1. Toy Industry - The toy industry can explore the expansion and development of robotic toys, incorporating customization and interactive features.
2. Education Industry - The education industry can leverage the integration of technology in building blocks to create immersive learning experiences for children.
3. Wearable Technology Industry - The wearable technology industry can tap into the market for kid-friendly wearables that promote active play and engagement.
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