'Chineasy Tiles' Encourage People to Learn Chinese Through Gameplay
Laura McQuarrie — June 21, 2017 — Life-Stages
References: kickstarter
'Chineasy Tiles' is the name of an educational tool that can be used to help people of all ages learn Chinese through fun and games.
Considering that many people find learning a new language—Chinese in particular—a challenge, Chineasy Tiles simplify the learning process through play. Although there are thousands of Chinese characters to learn, this language-teaching game begins with just 48 common characters, each of which is illustrated to help people better commit them to memory. With just one boxed set, players are able to engage in many different ways, such as with games like Bingo, Connect-the-Tiles, Bundle Up, as well as through different guides for teachers and parents.
Chineasy Tiles is currently being spotlighted as Kickstarter Gold project, which celebrates notable crowdfunding project creators.
Considering that many people find learning a new language—Chinese in particular—a challenge, Chineasy Tiles simplify the learning process through play. Although there are thousands of Chinese characters to learn, this language-teaching game begins with just 48 common characters, each of which is illustrated to help people better commit them to memory. With just one boxed set, players are able to engage in many different ways, such as with games like Bingo, Connect-the-Tiles, Bundle Up, as well as through different guides for teachers and parents.
Chineasy Tiles is currently being spotlighted as Kickstarter Gold project, which celebrates notable crowdfunding project creators.
Trend Themes
1. Language-teaching Games - The rise of language-teaching games presents an opportunity to take advantage of the gamification trend to make language learning more fun and efficient for students of all levels.
2. Simplified Learning Process - New language-teaching tools that simplify the learning process through visual aids, such as illustrations, could disrupt traditional language learning and create new markets among casual learners and children.
3. Crowdfunding for Educational Tools - The increasing use of crowdfunding platforms for educational tools could offer great potential for education businesses to secure funding and test demand for new products before entering the market.
Industry Implications
1. Edtech - EdTech companies can capitalize on the demand for innovative educational tools, such as language-learning games and apps, by leveraging visual aids and gamification to improve student engagement and outcomes.
2. Game Development - Game development companies could create new products and services for language learning, such as customizable language games that adapt to learners' proficiency levels.
3. Crowdfunding Platforms - Crowdfunding platforms can facilitate access to capital for language-learning products creators, as well as streamline the process of testing a product's market appeal before it's officially launched.
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