Armida Ascano — August 3, 2011 — About
References: cbsnews
Trend Hunter finds its basis in pop cultural progress, making it an ideal place to address the question of whether or not student/teacher interaction online is a step towards the future or a move in the wrong direction. Our Chief Trend Hunter Jeremy Gutsche, accompanied by a panel of pop culture specialists, dove into this issue on the latest segment of CBS' What's Trending.
Essentially, the question at hand is not whether or not private online interaction is harmful in a student/teacher relationship, but whether or not it is necessary. Being the creator of a site based on innovation, Gutsche does not see fault in Facebook interaction between students and teachers, but in the private conversations that could occur.
Essentially, the question at hand is not whether or not private online interaction is harmful in a student/teacher relationship, but whether or not it is necessary. Being the creator of a site based on innovation, Gutsche does not see fault in Facebook interaction between students and teachers, but in the private conversations that could occur.
Watch the rest of the segment on CBSNEWS HERE
Trend Themes
1. Online Teaching - Disruptive innovation opportunity: Explore innovative ways to enhance student-teacher interaction through online teaching platforms.
2. Student-teacher Interaction - Disruptive innovation opportunity: Develop tools and technologies that foster meaningful and productive interactions between students and teachers in an online environment.
3. Pop Culture in Education - Disruptive innovation opportunity: Embrace pop culture as a teaching tool to engage students and make learning more enjoyable and relatable.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Create and improve platforms, applications, and software for online teaching and student-teacher interaction.
2. E-learning - Disruptive innovation opportunity: Innovate e-learning platforms and methods to facilitate effective student-teacher communication and collaboration.
3. Edutainment - Disruptive innovation opportunity: Merge education and entertainment industries to create engaging and interactive learning experiences using pop culture references and media.
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