Aberrant Architecture Teaches Children About Design
Kalin Ned — January 15, 2018 — Art & Design
References: dezeen
London-based Aberrant Architecture has teamed up with five North London schools to facilitate an interactive storytelling igloo learning experience for young people, with the hopes of introducing them to the world of architecture and design
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The project took place in the local arts center -- Artsdepot. First, participants were asked to explore spatial relationships and the notions of identity and meaning on a piece of paper that later were hand-modeled into prototypes. Each design was then digitally transcribed with a 3D computer modeling software and transferred into the CNC modeled molds.
The little architects used papercrete for the construction of the bricks. 140 students between the ages of eight and 14 participated in the building of the interactive storytelling igloos and developed core technical and creative skills.
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The project took place in the local arts center -- Artsdepot. First, participants were asked to explore spatial relationships and the notions of identity and meaning on a piece of paper that later were hand-modeled into prototypes. Each design was then digitally transcribed with a 3D computer modeling software and transferred into the CNC modeled molds.
The little architects used papercrete for the construction of the bricks. 140 students between the ages of eight and 14 participated in the building of the interactive storytelling igloos and developed core technical and creative skills.
Trend Themes
1. Interactive Learning - Using interactive storytelling to engage and educate young people about architecture and design.
2. Spatial Relationships - Exploring the concept of spatial relationships in the context of architectural design through hands-on activities.
3. Digital Modeling - Utilizing 3D computer modeling software to digitally transcribe and visualize architectural designs.
Industry Implications
1. Education - Integrating interactive storytelling techniques in educational settings to enhance learning experiences and foster creative thinking.
2. Architecture - Engaging young people in architecture and design through hands-on activities to inspire the next generation of architects and designers.
3. Software Development - Developing innovative computer modeling software to facilitate digital design and visualization in the field of architecture.
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