The 'Antbo' Insect Robot Can be Assembled and Programmed by Anyone
Michael Hemsworth — April 21, 2016 — Life-Stages
References: indiegogo & geeky-gadgets
The 'Antbo' insect robot is designed to allow users of all ages and experience levels to get involved with robotics. Consisting of the various components of the unit and brought to life with an Arduino computer board, the 'Antbo' is capable of being programmed and coded with relative ease.
Most products on the market that require coding or programming knowledge are quite complex, but the 'Antbo' looks to change this with a design that's inherently user-friendly. Once built and ready for action, the 'Antbo' insect robot can be controlled via an accompanying smartphone app, by voice control or drawing lines on paper. It can also be placed in exploration mode to have it walk around its surroundings.
The 'Antbo' robot is currently being funded on Indiegogo.
Most products on the market that require coding or programming knowledge are quite complex, but the 'Antbo' looks to change this with a design that's inherently user-friendly. Once built and ready for action, the 'Antbo' insect robot can be controlled via an accompanying smartphone app, by voice control or drawing lines on paper. It can also be placed in exploration mode to have it walk around its surroundings.
The 'Antbo' robot is currently being funded on Indiegogo.
Trend Themes
1. DIY Robotics - Creating more accessible and user-friendly robotic kits could open doors for a wider range of ages and experience levels to get involved in the field.
2. User-friendly Programming - Simplifying the programming process for robotics and technology could encourage more people to experiment and innovate in this space.
3. Multifunctional Robotics - Building robots that can perform a variety of tasks or respond to different control methods opens up the potential for a range of uses and applications.
Industry Implications
1. Education - Developing user-friendly robotics kits for students and educators could encourage more young people to pursue interests in engineering and technology.
2. Entertainment - Robotic toys and gadgets that are easy to program and control can provide entertainment and learning opportunities for people of all ages.
3. Agriculture - Creating robots that can move and explore their surroundings could offer benefits for farmers or researchers looking to survey crops, soils, or other aspects of agricultural environments.
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