Wooky Entertainment's 'iLoom' Uses Tablet Technology for Bracelet-Making
Laura McQuarrie — January 26, 2016 — Life-Stages
References: theguardian & i-loom.stylemeup
For decades now, there have been plenty of toys introduced to help kids make jewelry—but none of these toys are quite like the iLoom from Wooky Entertainment.
What really sets the iLoom apart is the fact that it uses the screen of a tablet in part of the weaving process. The bracelet kit for kids between the ages of 10 and 16 includes thread and the components of a small loom. With the aid of on-screen instructions, kids are able to follow the process for making a number of complex bracelet designs with ease.
While versions of this toy already exist in more low-tech formats, the inclusion of technology is exactly what makes the iLoom's DIY jewelry crafts appealing to young digital natives.
What really sets the iLoom apart is the fact that it uses the screen of a tablet in part of the weaving process. The bracelet kit for kids between the ages of 10 and 16 includes thread and the components of a small loom. With the aid of on-screen instructions, kids are able to follow the process for making a number of complex bracelet designs with ease.
While versions of this toy already exist in more low-tech formats, the inclusion of technology is exactly what makes the iLoom's DIY jewelry crafts appealing to young digital natives.
Trend Themes
1. Tablet-integrated Toys - Toy companies can innovate jewelry-making toys by integrating tablet technology to enhance the user experience.
2. Digital DIY Crafts - There is an opportunity for companies to create more digital DIY craft kits for kids to meet the demand of young digital natives.
3. Gamification of Crafting - There is a disruptive innovation opportunity to gamify crafting and DIY arts for kids to keep them engaged and interested.
Industry Implications
1. Toy Manufacturing - Toy companies can create new lines of innovative jewelry-making toys to capture the market for digital natives.
2. Crafts and DIY - There is an opportunity for the DIY and crafting industry to incorporate more digital technologies to keep up with the demand of young digital natives.
3. Educational Technology - The integration of tablets into educational toys and crafts can give rise to new opportunities for educational technology companies.
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