'Hot Lava' Literalizes Children's 'The Floor is Lava' Game
References: playhotlava & gizmodo
As kids, almost everyone played some variation of 'Pretend The Floor is Lava,' where the only out of bounds area was the ground and furniture meant safety, and the new 'Hot Lava' video game is making that childhood memory a (digital) reality. The game is a frenetic first person platformer that literally forces the main character to jump around rooms and environments while avoiding the lava-covered floors.
Set for release from the Steam store, Hot Lava's gameplay trailer looks impressively rendered. The level designs have a Pixar-esque look to them, further amping up the nostalgia factor.
Hot Lava's levels begin with the wittiness of the games original concept, as the character runs through the rooms of a family home and a school. It soon evolves into fantastic terrains, though, with the character traversing jungle wilds and industrial hellscapes. While certainly cheeky, Hot Lava is an adult reimagining of the classic childhood game.
Set for release from the Steam store, Hot Lava's gameplay trailer looks impressively rendered. The level designs have a Pixar-esque look to them, further amping up the nostalgia factor.
Hot Lava's levels begin with the wittiness of the games original concept, as the character runs through the rooms of a family home and a school. It soon evolves into fantastic terrains, though, with the character traversing jungle wilds and industrial hellscapes. While certainly cheeky, Hot Lava is an adult reimagining of the classic childhood game.
Trend Themes
1. Virtual Reality Gaming - The 'Hot Lava' video game brings nostalgic childhood games into the virtual reality realm, creating new opportunities for immersive gaming experiences.
2. Nostalgic Remakes - Remaking childhood games like 'Pretend The Floor is Lava' into video games taps into a market of adults seeking nostalgic experiences, opening doors for more remakes of popular childhood games.
3. Realistic Level Design - The realistic and highly detailed level designs in 'Hot Lava' showcase the potential for creating visually stunning and immersive environments in video games.
Industry Implications
1. Gaming - The gaming industry can capitalize on the popularity of nostalgia-based games by developing more remakes of childhood games that appeal to adult gamers.
2. Virtual Reality - The use of virtual reality in 'Hot Lava' presents opportunities for the virtual reality industry to create more interactive and realistic gaming experiences.
3. Animation - The Pixar-esque level designs in 'Hot Lava' demonstrate the potential for the animation industry to create visually appealing and engaging environments for video games.
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