Hogwarts Walk of Shame Shows Even Magical Folks Get Humiliated
Matt Ho — November 24, 2011 — Pop Culture
The wizards in Harry Potter all grow up to be grand, magical and inspiring; but like many students in their post-secondary years, they all go through the Hogwarts Walk of Shame.
Aside from education, college is all about having fun and the occasional experimentation of -- well, you get the point. While that's commonplace for the average joe, the Hogwarts Walk of Shame shows that even wizards deal with regret the morning after a night of partying. This amusing music video has two females singing a customized version of Simon and Garfunkels 'The Sound of Silence' as a narration to one Hogwarts student whose beer goggles the night before have led her to do the nasty with someone she wished she never woke up to. Does she make it back to her dorm without judgmental eyes? Watch and find out.
Aside from education, college is all about having fun and the occasional experimentation of -- well, you get the point. While that's commonplace for the average joe, the Hogwarts Walk of Shame shows that even wizards deal with regret the morning after a night of partying. This amusing music video has two females singing a customized version of Simon and Garfunkels 'The Sound of Silence' as a narration to one Hogwarts student whose beer goggles the night before have led her to do the nasty with someone she wished she never woke up to. Does she make it back to her dorm without judgmental eyes? Watch and find out.
Trend Themes
1. College Party Regret - Disruptive innovation opportunity: Develop a service or product that helps college students reduce regrets and make better decisions while partying.
2. Post-secondary Accountability - Disruptive innovation opportunity: Create tools or platforms that hold post-secondary students accountable for their actions and encourage responsible behavior.
3. Customized Narration - Disruptive innovation opportunity: Explore the use of customized narration in storytelling and media, providing a personalized and engaging experience.
Industry Implications
1. Education - Disruptive innovation opportunity: Develop educational programs or resources that teach students about the potential consequences of their actions while partying.
2. Technology - Disruptive innovation opportunity: Build apps or devices that monitor and track post-party behavior, providing users with data to make more informed decisions.
3. Entertainment - Disruptive innovation opportunity: Create immersive and interactive entertainment experiences that incorporate customized narration and storytelling.
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