'Catch' is a 1,000 Shot Hand Animation Using Google Glass
References: laughingsquid
On a lazy Sunday morning, a group of animators and filmmakers in New York City, Tu Uthaisri, Namroc, Freddy Arenas, and Isam Prado created an incredibly surreal hand animation stop motion video called 'Catch: A Handimation through Glass.' Using over 1,000 shots and drawings, they shot this delightful video over four days only by using Google's computerized glass.
In an introduction to the short motion video, Google Glass says, "filmmakers have been telling us how they would use Glass for storytelling [...] there's a lot of directing, producing and exploring happening, and we're inspired."
This creative video showcases a man interacting with a red fish on his hand, and it then morphs into an underwater scene complete with sharks and octopus. Near the end of the video, the phone number from which the fish morphed, appears back on the man's hand.
In an introduction to the short motion video, Google Glass says, "filmmakers have been telling us how they would use Glass for storytelling [...] there's a lot of directing, producing and exploring happening, and we're inspired."
This creative video showcases a man interacting with a red fish on his hand, and it then morphs into an underwater scene complete with sharks and octopus. Near the end of the video, the phone number from which the fish morphed, appears back on the man's hand.
Trend Themes
1. Stop Motion Animation - Opportunity for integrating stop motion animation techniques with digital eyewear technology for unique storytelling experiences.
2. Augmented Reality Storytelling - Potential to create immersive and interactive narratives by combining augmented reality capabilities with storytelling techniques.
3. Mixed Reality Filmmaking - Disruptive innovation opportunity to blend real-world environments with digital elements for innovative filmmaking experiences.
Industry Implications
1. Film and Entertainment - Applying digital eyewear technology and animation techniques to revolutionize the film and entertainment industry.
2. Advertising and Marketing - Utilizing augmented reality storytelling to create engaging and interactive advertising and marketing campaigns.
3. Education and Training - Leveraging mixed reality filmmaking to enhance educational content and training programs.
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