The Golden Girls Trivial Pursuit Game is Packed with 600 Questions
Michael Hemsworth — July 28, 2018 — Life-Stages
References: thinkgeek & geekologie
Board game culture is continuing to gain popularity and seeing brands create specialized versions of classic titles to satisfy consumer preferences like with the Golden Girls Trivial Pursuit.
Packed with 600 questions that all pertain to the senior sitcom, the board game contains a variety of different categories that are all centered on the classic program including Who Said It?, Family Matters and much more. The game boasts a compact design that can be brought with players wherever they go and is suitable for up to two players over the age of 12.
The Golden Girls Trivial Pursuit board game acknowledges the increased interest amongst consumers in tech-free pastimes that are focused on popular media to breathe new life into classic titles.
Packed with 600 questions that all pertain to the senior sitcom, the board game contains a variety of different categories that are all centered on the classic program including Who Said It?, Family Matters and much more. The game boasts a compact design that can be brought with players wherever they go and is suitable for up to two players over the age of 12.
The Golden Girls Trivial Pursuit board game acknowledges the increased interest amongst consumers in tech-free pastimes that are focused on popular media to breathe new life into classic titles.
Trend Themes
1. Specialized Board Games - Creating specialized versions of classic board games allows brands to cater to specific consumer preferences.
2. Tech-free Pastimes - There is an increased interest among consumers in engaging with media-related activities that do not involve technology.
3. Compact Game Designs - Compact board game designs that can be easily carried by players wherever they go offer convenience and portability.
Industry Implications
1. Board Game Manufacturing - Manufacturers of board games can explore creating specialized versions of classic titles to attract more customers.
2. Entertainment - The entertainment industry can tap into the trend of tech-free pastimes by creating more media-related board games and activities.
3. Consumer Goods - The demand for compact and portable game designs presents an opportunity for consumer goods companies to innovate and offer convenient products.
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