The 'genius.box' Service Delivers Monthly Experiments
Alexander Lam — May 20, 2013 — Life-Stages
References: geniusbox.launchrock & springwise
Helping kids get interested in STEM fields, the 'genius.box' provides fun experiments through a subscription service. Each month, a box is shipped to your door containing an experiment based on science, technology, engineering or mathematics. The experiments come with additional materials such as lesson plans, instructions and trivia cards. Targeted towards kids from ages 8-12, the team from 'genius.box' hopes to inspire "curious young minds."
Two experiment boxes have already been showcased. A kitchen chemistry set and an electronics kit are two possible packages. The kitchen chemistry set lets kids grow crystals and the electronics kit helps kids power a LED with an electromagnet. For only $20 a kit, 'genius.box' will ship a new experiment every month.
Two experiment boxes have already been showcased. A kitchen chemistry set and an electronics kit are two possible packages. The kitchen chemistry set lets kids grow crystals and the electronics kit helps kids power a LED with an electromagnet. For only $20 a kit, 'genius.box' will ship a new experiment every month.
Trend Themes
1. STEM Education - The subscription science experiment service reflects the growing trend of engaging kids in STEM education through hands-on experiments.
2. Subscription Box Services - The 'genius.box' service exemplifies the trend of subscription-based services that provide curated experiences and products delivered to your door.
3. Experiential Learning - The 'genius.box' service taps into the trend of experiential learning by providing hands-on experiments to encourage active learning and curiosity.
Industry Implications
1. Education - The education industry can explore partnerships with subscription science experiment services like 'genius.box' to enhance STEM learning experiences for students.
2. E-commerce - The e-commerce industry can capitalize on the rise of subscription box services by offering similar curated experiences and products tailored to different interests.
3. Toy/game - The toy/game industry can develop innovative and educational toys that align with the hands-on learning approach of subscription science experiment services like 'genius.box'.
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