'ZOOMYBOX' Delivers New Projects Twice a Month
Michael Hemsworth — February 16, 2022 — Life-Stages
Subscription services for food and clothing are commonplace, so 'ZOOMYBOX' aims to offer parents with an option to choose when looking to support the education of their little one. The service works by being subscribed to and will deliver projects twice a month that are packed with a math workbook for them to complete. Students will solve problems before scanning their answers with the accompanying smartphone app to provide kids with feedback on how they did.
The 'ZOOMYBOX' subscription service will reward students with points for doing well, which can then be redeemed via an online store. The service takes a different approach to math and education, which could help students to feel more excited about learning.
The 'ZOOMYBOX' subscription service will reward students with points for doing well, which can then be redeemed via an online store. The service takes a different approach to math and education, which could help students to feel more excited about learning.
Trend Themes
1. Math Subscription Services - Subscription services like 'ZOOMYBOX' which deliver math projects twice a month are emerging as a popular way to support children's education.
2. Gamification of Education - The use of points and rewards to motivate students is a trend that education companies like 'ZOOMYBOX' are leveraging to disrupt traditional models of education.
3. Personalized Learning - Subscription services like 'ZOOMYBOX' that deliver customized math workbooks and offer personalized feedback are indicative of the trend toward more personalized learning and education.
Industry Implications
1. Edtech - EdTech companies like 'ZOOMYBOX' that offer innovative, technology-driven solutions for education have a lot of potential to disrupt traditional models of education.
2. Subscription Services - Subscription services that cater to niche markets, like 'ZOOMYBOX' which focuses on math education, are a growing industry that offer disruptive innovation opportunities.
3. E-commerce - The online store where students can redeem points earned through 'ZOOMYBOX' is an example of how e-commerce is being incorporated into education and highlights a potential area for disruptive innovation.
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