The 'Game of Phones' Uses Smartphones in a Completely New Way
Michael Baxter — April 21, 2014 — Tech
References: kickstarter & laughingsquid
Game of Phones isn’t just a funny play on words that uses one of the biggest TV shows on the planet as source material, it’s also a fun new card game. The game uses smartphones in a way that they haven't been used before.
Smartphones are home to hundreds of thousands of games through built-in app stores but they’ve never employed the use of cards to get their point across. In a way similar to Cards Against Humanity, Game of Phones players complete tasks based on what card is drawn using their cell phones.
Tasks like showing their most recent selfie or picking their “yuppiest” app are then judged by the person who picked the card. The player with the most cards at the end of the game wins.
Smartphones are home to hundreds of thousands of games through built-in app stores but they’ve never employed the use of cards to get their point across. In a way similar to Cards Against Humanity, Game of Phones players complete tasks based on what card is drawn using their cell phones.
Tasks like showing their most recent selfie or picking their “yuppiest” app are then judged by the person who picked the card. The player with the most cards at the end of the game wins.
Trend Themes
1. Smartphone-based Card Games - The rise of smartphone-based card games like Game of Phones presents an opportunity for innovative game developers to create unique gaming experiences that combine interactive mobile technology with traditional card game mechanics.
2. Interactive Phone-based Tasks - The trend of incorporating interactive phone-based tasks in card games, as seen in Game of Phones, opens up possibilities for disruptive innovations in the gaming industry where players can leverage their smartphones for a more engaging and immersive gameplay.
3. Multiplayer Smartphone Games - The growing popularity of multiplayer smartphone games, exemplified by Game of Phones, offers an avenue for disruptive innovation in the gaming industry by fostering social interaction and competition through the integration of smartphones into traditional card game formats.
Industry Implications
1. Mobile Gaming - The mobile gaming industry can capitalize on the trend of smartphone-based card games like Game of Phones by developing and marketing innovative games that blend traditional card game elements with interactive mobile technology, providing users with unique gaming experiences on their smartphones.
2. App Development - The trend of interactive phone-based tasks in card games, as showcased in Game of Phones, creates opportunities for app developers to create novel gaming applications that utilize the features and capabilities of smartphones to enhance gameplay and user engagement.
3. Social Gaming - The rise of multiplayer smartphone games, such as Game of Phones, presents an opportunity for the social gaming industry to develop disruptive innovations that combine the social aspect of traditional card games with the convenience and connectivity of smartphones, allowing players to compete and interact with others in virtual card game environments.
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