Fat Gamers Display Pop Cultural Icons Who Let Themselves Go
Matt Ho — January 3, 2012 — Pop Culture
References: behance.net & blog.thaeger
Should the world never need saving again and heroes are no longer needed, there's a good chance that they'll end up looking like the obese version of themselves identified in the Fat Gamers series.
Artist Franck Graetz has shown what certain characters can look like if they really let themselves go in his illustrative series called Fat Gamers. Iconic pop cultural icons are transformed into the quintessential lazy person who sits in a chair and plays games while stuffing themselves full of chips. Characters such as Mario, Donkey Kong and Link all make an appearance as alternate version of themselves that I'm sure most will never want to see. Here's to hoping that these folks pick up a new hobby before they really succumb to laziness.
Artist Franck Graetz has shown what certain characters can look like if they really let themselves go in his illustrative series called Fat Gamers. Iconic pop cultural icons are transformed into the quintessential lazy person who sits in a chair and plays games while stuffing themselves full of chips. Characters such as Mario, Donkey Kong and Link all make an appearance as alternate version of themselves that I'm sure most will never want to see. Here's to hoping that these folks pick up a new hobby before they really succumb to laziness.
Trend Themes
1. Obese Pop Cultural Icons - Opportunities to introduce new body types and promote diversity in pop culture through reframing existing icons as overweight.
2. Gaming and Health - Opportunities to integrate healthy behaviors and immune system-boosting mechanisms into gaming experiences to encourage better habits and lifestyles.
3. Celebrity Body Positivity - Opportunities to shift the focus of celebrity culture from physique and appearance to talent and personality, promoting body positivity and wellness at any size.
Industry Implications
1. Gaming - Disruptive innovation opportunity: introducing healthy game rewards and features to encourage physical activity and positive mental health.
2. Entertainment - Disruptive innovation opportunity: diversifying representation and challenging beauty standards in film, television, and other media outlets, promoting inclusivity and self-esteem.
3. Fitness and Wellness - Disruptive innovation opportunity: addressing the mental health issues and stigma surrounding obesity, promoting body positivity, empathy and compassion towards individuals of all shapes and sizes.
5.1
Score
Popularity
Activity
Freshness