The Fantastic Food Truck Teaches Geometry Through Cooking with Shapes
Laura McQuarrie — November 3, 2021 — Life-Stages
References: PlayOsmo & prnewswire
Osmo's Fantastic Food Truck is the newest addition to the Math Wizard Series and it teaches kids the basics of geometric through cooking with shapes. The curriculum-based content teaches first and second grade math skills with a magical adventure-driven game set in a fantasy world.
"To teach spatial reasoning and geometric thinking, we found that shapes naturally occur in foods and cooking," says Margot Herrman, VP of Marketing at Osmo, and this food truck concept inspires kids to get creative with their own cooking combinations. Geared towards kids ages six to eight, the after-school and remote learning activity challenges chefs to form pizzas, sandwiches, sushi, pastries and more using a playmat and 58 geometric tiles.
"To teach spatial reasoning and geometric thinking, we found that shapes naturally occur in foods and cooking," says Margot Herrman, VP of Marketing at Osmo, and this food truck concept inspires kids to get creative with their own cooking combinations. Geared towards kids ages six to eight, the after-school and remote learning activity challenges chefs to form pizzas, sandwiches, sushi, pastries and more using a playmat and 58 geometric tiles.
Trend Themes
1. Skill-building Cooking Toys - Cooking toys that focus on skill-building can be a trend in the toy industry, with an emphasis on learning through play.
2. Curriculum-based Play - Games that incorporate curriculum-based content can be a trend in the edtech industry, with a focus on immersive learning experiences.
3. Gamification of Education - Gamification elements can be added to educational products to create engaging and interactive learning experiences, leading to a trend in the gamification industry for education-centric games.
Industry Implications
1. Toy Industry - The toy industry can benefit from creating toys that promote skill-building and educational play, creating a new market for educational toys.
2. Edtech Industry - The edtech industry can create products that incorporate curriculum-based content to provide immersive and engaging learning experiences.
3. Gamification Industry - The gamification industry can capitalize on the trend of incorporating game-like elements into education products to create engaging and interactive learning experiences.
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