The Experience Curiosity Project Lets You Control the Rover's Arm
Rahul Kalvapalle — August 11, 2015 — Autos
'Experience Curiosity' is the collective name of a constellation of tools that allow the public to interact with the Curiosity rover on marks. Released to mark the third anniversary of Curiosity's stint on the moon, the tools allow visitors to learn more about Curiosity and its mission, whilst enjoying virtual tours.
The tools include Mars Trek, a browser-based app that provides detailed interactive maps of Mars by drawing on data from missions going all the way back to the 1960s. Users can also manipulate a virtual Curiosity rover, steer it between various mission waypoints and learn about its different components.
The Curiosity rover has proven to be one of mankind's great success stories in the realm of space exploration, and now Experience Curiosity gives the public a chance to well and truly understand Curiosity's role in Martian exploration.
The tools include Mars Trek, a browser-based app that provides detailed interactive maps of Mars by drawing on data from missions going all the way back to the 1960s. Users can also manipulate a virtual Curiosity rover, steer it between various mission waypoints and learn about its different components.
The Curiosity rover has proven to be one of mankind's great success stories in the realm of space exploration, and now Experience Curiosity gives the public a chance to well and truly understand Curiosity's role in Martian exploration.
Trend Themes
1. Interactive Mars Exploration - The development of interactive tools and virtual experiences for space exploration missions.
2. Browser-based Space Applications - The creation of browser-based apps that provide detailed interactive maps, virtual tours, and 3D models of space exploration missions.
3. Public-inclusive Space Education - The integration of interactive and educational tools to engage the public in space exploration and foster interest in STEM fields.
Industry Implications
1. Space Technology - The creation and development of interactive technologies and tools for space exploration missions to increase public engagement.
2. Education and Training - The incorporation of interactive tools and virtual experiences into STEM education and training programs to promote public understanding of space exploration and inspire future generations of scientists.
3. Tourism and Entertainment - The creation of virtual experiences and interactive tools for space exploration missions to provide the public with unique and engaging space tourism opportunities and entertainment.
1.5
Score
Popularity
Activity
Freshness