'Escape Team' Brings the Escape Game Experience to Pen and Paper
Laura McQuarrie — November 11, 2017 — Life-Stages
References: escape-team
'Escape Team' is the name of a interactive escape game that can be printed and played with a pen, paper and one's smartphone. In the style of escape room challenges, players are tasked with solving a series of puzzles within a set time limit.
There are various missions that can be printed out online, each of which adopts a different theme like 'Elevator,' 'Terminal' or 'Rollercoaster.' In these missions, players are tasked with stopping bombs, rescuing hacked elevators and preventing airplanes from crashing.
As gameplay requires cutting, folding and drawing, it is required that the missions be printed out on single-sided sheets of paper. The final piece that's required before starting the game is the Escape Team app, which can be downloaded on either an Apple or an Android device.
There are various missions that can be printed out online, each of which adopts a different theme like 'Elevator,' 'Terminal' or 'Rollercoaster.' In these missions, players are tasked with stopping bombs, rescuing hacked elevators and preventing airplanes from crashing.
As gameplay requires cutting, folding and drawing, it is required that the missions be printed out on single-sided sheets of paper. The final piece that's required before starting the game is the Escape Team app, which can be downloaded on either an Apple or an Android device.
Trend Themes
1. Paper-based Gaming - Opportunity for game developers to create innovative paper-based games that redefine traditional gaming experiences.
2. Escape Rooms - Opportunity for escape room businesses to expand their market and offer paper-based escape room experiences to customers.
3. Offline Gaming - Opportunity for tech companies to create offline mobile apps that provide gaming experiences without relying on internet connectivity.
Industry Implications
1. Gaming - Developers and businesses can innovate and create paper-based games to cater to customers who prefer traditional board games and non-digital gaming experiences.
2. Entertainment - Entertainment companies can tap into the popularity of escape rooms and offer paper-based escape room experiences to customers who don't have access to physical escape rooms.
3. Education - Schools and educational institutions can use paper-based escape games to engage and educate students in a fun and interactive way.
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