Eric Cheng Designs the EDC 1.0 Lucky Push Concept
References: yankodesign
Eric Cheng designed the EDC 1.0 Lucky Push, which is a concept case that is made for the D-Mooster wireless earbuds. The case uses a unique mechanism that opens and closes the device, relying on a 'card pushing' function. The motion that slides up and down with the snapped component is appealing to some and now this works as a fidget toy for those who like to keep their hands busy.
The EDC 1.0 Lucky Push concept comes in three designs: the Big Monster, Become Happy, and Become Wealthy. The motion fidget toys cater to the superstitious and imagine that is accumulate luck or wealth. These themes can be seen engraved on the case with playful motifs.
Image Credit: Eric Cheng
The EDC 1.0 Lucky Push concept comes in three designs: the Big Monster, Become Happy, and Become Wealthy. The motion fidget toys cater to the superstitious and imagine that is accumulate luck or wealth. These themes can be seen engraved on the case with playful motifs.
Image Credit: Eric Cheng
Trend Themes
1. Motion Fidget Accessories - Exploring design innovations that integrate motion-based fidget features into everyday accessories.
2. Superstitious-themed Gadgets - Creating tech accessories that incorporate elements of luck and prosperity into their design for a unique user experience.
3. Engraved Concept Cases - Developing customizable cases that feature intricate engravings with playful motifs for personal expression and style.
Industry Implications
1. Consumer Electronics - Opportunities to introduce innovative fidget-friendly features in electronic gadgets to enhance user interaction and engagement.
2. Tech Accessories - Potential for creating a line of superstitious-themed accessories like earbud cases that appeal to niche markets looking for unique and meaningful products.
3. Customized Merchandise - Utilizing laser engraving technology to offer personalized and visually appealing concept cases for various tech devices, tapping into the demand for unique accessories.
3
Score
Popularity
Activity
Freshness