The DynePods Can Be Used To Create Interactive Programs For Toys
Rahul Kalvapalle — April 7, 2015 — Life-Stages
References: kickstarter & geeky-gadgets
The DynePods are a new series of educational gadgets, launched by MIT graduate and Dynepic co-founder Krissa Watry, that are designed to make playtime more interactive for kids. These devices are wearable, and can be incorporated into kids' own creations, mounted or attached to other objects via LEGO Bricks.
The DynePods in essence are Bluetooth-connected toys that allow children to create their own interactive programs for their toys. Their wearable form makes it easy for kids to use them on the go and access their incredible powers of customization, programming and socialization, all underscored by a sense of fun and play.
We've all heard of the Internet of Things, but the wearable DynePods technology looks set to usher in the era of the Internet of Toys, where connected toys can be used to amuse, entertain as well as educate.
The DynePods in essence are Bluetooth-connected toys that allow children to create their own interactive programs for their toys. Their wearable form makes it easy for kids to use them on the go and access their incredible powers of customization, programming and socialization, all underscored by a sense of fun and play.
We've all heard of the Internet of Things, but the wearable DynePods technology looks set to usher in the era of the Internet of Toys, where connected toys can be used to amuse, entertain as well as educate.
Trend Themes
1. Wearable Programming Toys - Disruptive innovation opportunity: Explore the potential for creating customizable and interactive programs for toys using wearable technology.
2. Internet of Toys - Disruptive innovation opportunity: Develop connected toys that can entertain, educate, and enhance playtime experiences through IoT technology.
3. Interactive Playtime - Disruptive innovation opportunity: Design gadgets and devices that encourage imagination, creativity, and socialization during playtime.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Integrate wearable programming toys into educational settings to enhance interactive learning experiences.
2. Toy Manufacturing - Disruptive innovation opportunity: Collaborate with technology companies to incorporate IoT features into traditional toys, transforming them into interactive play experiences.
3. Wearable Technology - Disruptive innovation opportunity: Create advanced wearable devices specifically for children that enable programmability and customization of toys.
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