DragonBot Gives Children an Interactive Companion
Matt Ho — December 16, 2011 — Life-Stages
References: media.mit.edu & ubergizmo
Stuffed animals are great, but a robot such as the DragonBot is even better when it comes to giving kids a toy.
The DragonBot is a robotic platform designed by Adam Setapen, Natalie Freed and Cynthia Breazeal who are a part of the Personal Robots Group at the MIT Media Lab. The purpose behind this creation is to help kids learn while studying robot and human interaction at the same time. It's controlled primarily through Android smartphones which also doubles as the creatures animated face. But if there's no mobile device, it can be controlled via tablets. It has the capability to harness cloud-computing paradigms that gives it the ability to learn from other robots. The DragonBot also is impressively lifelike with its movements, which makes it feel all the more real.
The DragonBot is a robotic platform designed by Adam Setapen, Natalie Freed and Cynthia Breazeal who are a part of the Personal Robots Group at the MIT Media Lab. The purpose behind this creation is to help kids learn while studying robot and human interaction at the same time. It's controlled primarily through Android smartphones which also doubles as the creatures animated face. But if there's no mobile device, it can be controlled via tablets. It has the capability to harness cloud-computing paradigms that gives it the ability to learn from other robots. The DragonBot also is impressively lifelike with its movements, which makes it feel all the more real.
Trend Themes
1. Interactive Companion Robots - Opportunity for creating more advanced and interactive robotic companions for children.
2. Cloud-connected Robotics - Opportunity to develop robots that can learn from and communicate with other robots via cloud computing.
3. Robotic Learning Tools - Opportunity to create educational robots that help children learn while studying human and robot interaction.
Industry Implications
1. Toy Manufacturing - Disruptive innovation opportunity in the toy industry by creating advanced robotic toys with interactive features.
2. Mobile Device Manufacturing - Opportunity for mobile device manufacturers to enhance their products by introducing compatibility with robotic companions.
3. Education Technology - Disruptive innovation opportunity for educational technology companies to develop interactive learning tools using robotics technology.
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