The Electro Dough Kit Teaches Kits About Circuits and More
Michael Hemsworth — December 16, 2016 — Life-Stages
References: techwillsaveus & thegadgetflow
With maker culture showing little sign of slowing down, the Electro Dough Kit is intended to help kids learn with hands-on projects about the electronic components and circuits. Created by Technology Will Save Us, the kit enables kids to create their own DIY kit that utilizes items and ingredients they can find around the house. This helps to increase the overall interactive nature of the kit rather than simply providing kids with everything they need to play.
The Electro Dough Kit comes packed with switches, LEDs and buzzers to enable kids to create small circuits and components to learn how electricity functions. The fun, interactive nature of the kit makes it focus more on the entertaining aspect of the experience while ensuring kids area learning the whole time.
The Electro Dough Kit comes packed with switches, LEDs and buzzers to enable kids to create small circuits and components to learn how electricity functions. The fun, interactive nature of the kit makes it focus more on the entertaining aspect of the experience while ensuring kids area learning the whole time.
Trend Themes
1. Maker Culture - Disruptive innovation opportunity: Develop more DIY kits that combine hands-on projects with educational content.
2. Interactive Learning - Disruptive innovation opportunity: Create interactive educational toys that engage children and encourage independent exploration.
3. Experiential Education - Disruptive innovation opportunity: Design educational materials that allow children to learn through practical, real-world experiences.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Introduce electronic learning tools that enhance student engagement and promote STEM education.
2. Toy and Game Manufacturing - Disruptive innovation opportunity: Develop educational toys that blend technology and traditional play to facilitate active learning.
3. Science and Technology Education - Disruptive innovation opportunity: Create experiential learning programs that introduce children to scientific concepts in a hands-on and interactive way.
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