This 'Ten Glorious Seconds' Movie Preview Shows the Dementia Struggle
rubberrepublic — February 17, 2011 — Life-Stages
References: tengloriousseconds & simonbatchelar
Ten Glorious Seconds is a film that hopes to draw attention to the difficulties of Alzheimer's disease and dementia.
Exploring the struggles of Josie, who is trying to connect with her husband with advanced dementia, Ten Glorious Seconds presents just how great a simple connection can be when difficulties arise. The film aims to reach out to those that have been affected by dementia and Alzheimer's, and to aid the ongoing cause to raise awareness of the illness amongst the public.
Exploring the struggles of Josie, who is trying to connect with her husband with advanced dementia, Ten Glorious Seconds presents just how great a simple connection can be when difficulties arise. The film aims to reach out to those that have been affected by dementia and Alzheimer's, and to aid the ongoing cause to raise awareness of the illness amongst the public.
Trend Themes
1. Dementia Awareness - Opportunities for disruptive innovation exist in the development of technology and solutions that increase awareness of dementia and Alzheimer's disease.
2. Elder Care Tech - Disruptive innovation opportunities exist for the development of technology that can assist with elderly care, such as remote monitoring systems, wearables, and AI-powered assistants.
3. Virtual Reality Therapy for Dementia - Disruptive innovation opportunities exist for the development of virtual reality therapy solutions for patients with dementia, which could improve their quality of life and cognitive function.
Industry Implications
1. Healthcare - The healthcare industry can benefit from disruptive innovation opportunities to improve care for patients with dementia and Alzheimer's disease.
2. Technology - Opportunities exist for disruptive innovation in the development of technology solutions for elderly care and dementia awareness.
3. Entertainment - Disruptive innovation opportunities exist for the development of entertainment related to dementia and Alzheimer's disease, such as movies, virtual reality experiences, and games.
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