Cybershoes GmbH is Sharing Its VR Innovation at CES 2020
Laura McQuarrie — January 7, 2020 — Tech
References: cybershoes.io & prnewswire
At CES2020, Cybershoes GmbH is sharing the final version of its Cybershoes to support the next generation of immersive virtual reality experiences. Unlike many VR accessories that are handheld, this affordable accessory is made to be worn on the feet to support walking and running in virtual environments. The Cybershoes give users the chance to track their physical activity and get a sense of how far they've traveled in VR. At the CES conference, Cybershoes GmbH will even be "calculating the total distance traveled at CES by all Cybershoes' participants."
Although some virtual reality settings leave people feeling disoriented and nauseous, Cybershoes have been found to drastically reduce motion sickness, even during gaming sessions that are hours long.
Image Credit: Cybershoes GmbH
Although some virtual reality settings leave people feeling disoriented and nauseous, Cybershoes have been found to drastically reduce motion sickness, even during gaming sessions that are hours long.
Image Credit: Cybershoes GmbH
Trend Themes
1. Distance-tracking VR Footwear - The creation of footwear for VR experiences could open up new avenues for gamification and immersive activity trackers.
2. Wearable VR Accessories - The emergence of affordable VR accessories that provide immersive experiences signals a move toward a more democratic use of this technology.
3. Reduced Motion Sickness VR Solutions - Reducing discomfort during VR experiences stands to pave the way for longer, interactive gaming and could eventually lead to applications such as virtual travel or therapy.
Industry Implications
1. Gaming - The addition of physical activity level tracking could motivate gamers to incorporate VR experiences into their exercise routines and increase immersion in their favorite games.
2. Healthcare - Cybershoes could be utilized in physical therapy scenarios that require patients to gradually increase walking and movement, making the process more engaging and interactive.
3. Fitness - The immersive nature of VR experiences combined with activity tracking and gaming elements potentially makes it a new competitive platform for consumer fitness programs and emerging startups.
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