Terminator: Sarah Connor Ad Copies Student Work
mediterranean — May 4, 2008 — Naughty
References: gizmodo
While being "inspired by" and "paying homage" to the work of another artist is one thing, blatantly copying someone's work without crediting them is another story. The fact that it's a big player like Fox channel who is ripping the work of a student makes it much worse.
The new “Terminator - Sarah Connor Chronicles†advertisement clearly and liberally copies the work of an advertisement student that had been posted on their blog several months ahead of the Fox campaign.
I think the resemblance is striking and obviously more than a coincidence.
All Fox needed to do was credit the poor student and pay him to use his work. What do you think?
The new “Terminator - Sarah Connor Chronicles†advertisement clearly and liberally copies the work of an advertisement student that had been posted on their blog several months ahead of the Fox campaign.
I think the resemblance is striking and obviously more than a coincidence.
All Fox needed to do was credit the poor student and pay him to use his work. What do you think?
Trend Themes
1. Blatant Copying - Opportunity for businesses to develop stricter policies and guidelines to prevent blatant copying of others' work without proper credit or compensation.
2. Ethical Advertising - Opportunity for businesses to prioritize ethical practices in advertising, including giving credit and compensation to creators of original work.
3. Transparency in Media - Opportunity for businesses in the media industry to be transparent and accountable for their actions, particularly when it comes to using others' work without permission or credit.
Industry Implications
1. Advertising - Opportunity for the advertising industry to implement ethical guidelines and policies to prevent blatant copying and ensure fair compensation for creators.
2. Media - Opportunity for the media industry to uphold transparency and accountability by avoiding the use of others' work without proper credit or compensation.
3. Education - Opportunity for educational institutions to educate students and professionals about copyright laws and ethical practices in the creative industry.
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