News at Seven
BritCrit — January 23, 2007 — Pop Culture
References: newsatseven
If you're looking for the latest hot blog or podcast check out newsatseven.com. Content is automatically generated and presented in a Machinima format. This video blog is the brain child of Northwestern University's InfoLab. Hosted by Alyx Vance (feature character of Half Life 2) it automatically generates news around one specific topic and creates a short 2 minute video clip.
The news will prove a novelty for most visitors; however, this type of impressive virtual reporting will undoubtedly have an impact far outside Northwestern's Academic halls. For example: Imagine the immediate potential of virtually collected, produced & packaged content for Second Life and other virtual social networks. Additionally, consumer use could lead to a complete redefinition of what it means to have a personal RSS Reader.
The news will prove a novelty for most visitors; however, this type of impressive virtual reporting will undoubtedly have an impact far outside Northwestern's Academic halls. For example: Imagine the immediate potential of virtually collected, produced & packaged content for Second Life and other virtual social networks. Additionally, consumer use could lead to a complete redefinition of what it means to have a personal RSS Reader.
Trend Themes
1. Computer Generated News Videos - Computer generated news videos will become increasingly popular in the news and media industry, creating opportunities for AI-powered journalism and personalized content creation.
2. Automated Machinima Content - Automated machinima content will become a disruptive innovation opportunity for virtual social networks and gaming communities to create and deliver dynamic content with minimal human intervention.
3. Virtual Journalism - Virtual journalism will become a new opportunity for media companies to deliver immersive content experiences through virtual reality and other emerging technologies.
Industry Implications
1. News and Media - Automated content creation and virtual journalism will disrupt the news and media industry, creating new opportunities to generate quality content for audiences in new and innovative ways.
2. Virtual Social Networks - Virtual social networks like Second Life will be able to leverage automated content creation and machinima technology to create immersive experiences with less need for human intervention.
3. Artificial Intelligence - The development of computer-generated new videos will require advancements in artificial intelligence, creating new opportunities for AI technology in the media industry.
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