The CogniToys Dino Combines Fun and Learning in a High-Tech Way
Katherine Pendrill — June 8, 2016 — Life-Stages
While the ConiToys Dino may resemble a prehistoric creature, there is nothing outdated about this educational toy. Although the pint-sized dinosaur has already wowed consumers and earned top industry accolades, Elemental Path continues to make the Dino smarter and more intuitive than ever before.
Designed to bring together fun and learning in a creative way, the Dino uses the power of IBM Watson and Elemental Path's Friendgine technology to help children between the ages of five and nine engage in a wide variety of content. This content includes storytelling, games and other forms of interactive dialogue that teach children about everything from science and space, to music and geography.
While the learning component is sometimes subtle, the Dino is designed so that every game or story has an educational element. For instance, when parents activate the new ‘bedtime’ mode, the only function that the Dino will perform is to tell bedtime stories. While this feature is certainly entertaining for children, it also helps to support healthy bedtime habits and routines.
Beyond its educational intelligence, the newest version of the Dino is additionally equipped with emotional intelligence. This means that the toy is able to sense a child’s current emotional state and respond accordingly. For instance, if the child appears anxious or stressed, the Dino will initiate a story or an interactive game that helps them to calm down and relax. It is these kinds of intuitive qualities that make the Dino more than just a toy for many children and their parents.
Honored as one of Time Magazine Best Inventions of 2015 and labeled as “tech that will change your life in 2016” by the Wall Street Journal, the CogniToys Dino represents the future of educational products for children.
Designed to bring together fun and learning in a creative way, the Dino uses the power of IBM Watson and Elemental Path's Friendgine technology to help children between the ages of five and nine engage in a wide variety of content. This content includes storytelling, games and other forms of interactive dialogue that teach children about everything from science and space, to music and geography.
While the learning component is sometimes subtle, the Dino is designed so that every game or story has an educational element. For instance, when parents activate the new ‘bedtime’ mode, the only function that the Dino will perform is to tell bedtime stories. While this feature is certainly entertaining for children, it also helps to support healthy bedtime habits and routines.
Beyond its educational intelligence, the newest version of the Dino is additionally equipped with emotional intelligence. This means that the toy is able to sense a child’s current emotional state and respond accordingly. For instance, if the child appears anxious or stressed, the Dino will initiate a story or an interactive game that helps them to calm down and relax. It is these kinds of intuitive qualities that make the Dino more than just a toy for many children and their parents.
Honored as one of Time Magazine Best Inventions of 2015 and labeled as “tech that will change your life in 2016” by the Wall Street Journal, the CogniToys Dino represents the future of educational products for children.
Trend Themes
1. Smart Toys - The combination of fun and educational features in smart toys is a disruptive innovation opportunity for the toy industry.
2. Emotional Intelligence in Toys - Toys with emotional intelligence that can sense a child’s mood and respond accordingly have disruptive innovation opportunities for the toy industry.
3. Interactive Learning - The integration of interactive storytelling and games in educational toys is a disruptive innovation opportunity for the education industry.
Industry Implications
1. Toy Industry - The toy industry has disruptive innovation opportunities in creating smart toys that integrate educational and emotional intelligence features.
2. Education Industry - The education industry has disruptive innovation opportunities in integrating interactive storytelling and games in educational toys to make learning more engaging for children.
3. Technology Industry - The technology industry has disruptive innovation opportunities in developing artificial intelligence and machine learning technology to create smart toys with emotional intelligence features.
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